CI-5+Feedback+from+Teachers2010

Record Teacher Feedback Here

From Teacher Perspective · Science notebook · Vocabulary with an example to explore · I like the way it was presented in questions and kid-friendly language · Map and coordinates · Visually is engaging and stimulating · Giving students a task to accomplish · The quest activity · You actually have to read the comments · I like having to go around and take pictures · There are many things to engage · Although did not grow up playing games, I liked this game · Liked collaborating to do the activities · Like the diversity in the program – the people are all different · Not overwhelmed by tasks too quickly · Even if you didn’t know landforms, you leave with a working knowledge of landforms · Liked that the avatars moved more slowly even though kids complained – kids might miss things if avatars could move too quickly · I like the waterfall sound, it is soothing
 * AB Combs Teacher Feedback on Crystal Island - June 5, 2010 **
 * PLUS **

· Dam did not look like a dam · Kids had trouble identifying a Delta because of the view
 * DELTA **

· Prompts to add things to the notebook. Kids may not collect info if not prompted in some way. · Have the notebook and conversation open at the same time – let students · Would like to have the students be able to interact in the game – multi player · When taking a picture – have a real world view of the location, dam, delta – delta was difficult for kids to get, because of view · Add scaffolding activities – use sand dollars to buy special things, bikes, · It would Add motion and design · To make more engaging (realistic) add movements, such as have then take a map out of pocket and unfold, lick a pencil, etc. · Add other ambient noises · Add other touches…such as foot prints in the sand
 * SUGGESTIONS: **

· Found it easier to use different keys to navigate than the keys identified in the tutorial
 * OTHER COMMENTS: **


 * What is 21st Century Learning? **
 * guiding not telling
 * various forms of interaction, technology, visual, oral
 * bringing the "real" into the classroom
 * self-directed student led learning
 * real world
 * hands-on
 * problem solving
 * communicating in new ways
 * global collaboration by students and teachers
 * does it always involve technology?
 * teachers learning new things from students
 * discovering ideas through project-based learning
 * higher level thinking
 * engagement
 * not just having new toys
 * being able to connect with others globally to learn
 * student driven
 * helping students become analytical consumers of digital media

**Current Version** · Collaboration · Navigation around the game (learning by doing) · Synthesizing important info for quests and notes (literacy) · Engaging · Visual learning · Hands-on · Real-world themes · Problem-solving · Capturing digital images · Application of real-world knowledge
 * How can Crystal Island Foster 21st Century Learning? **

**Suggestions for Future Versions** · Real pictures · Live communication (collaboration) o With pairs o Others o But take care not to have too much interaction so as not to distract from learning – perhaps a defined network of students · Read out loud for some students · Higher order thinking · Problem solving · Merging game w/in-class activities

=Brainstorming art design=
 * Art is fantastic
 * Students wanted a pet, so it's good that the robots are coming
 * Animals are going to be added
 * Want characters to blink

=**Brainstorming ecosystem game content**=
 * include science instruments
 * include different types of ecosystems
 * demonstrate changes in the ecosystems virtually
 * terrarium of each biome
 * cause/effect of what happens when the frog population decreases
 * what happens when ???
 * understand the difference between adaptations and niches
 * how organisms thrive in an ecosystem
 * on the beach talk about organisms that could integrate
 * have an ecologist at the hut and ask them to investigate what is wrong
 * virtual problem based learning
 * see the interaction of consumers and producers

=Brainstorming pedagogical dashboard=
 * access to their notebooks
 * monitoring tools
 * Space for dialogue between teacher and student
 * How much time a kid is off task vs. on task
 * Control how much the kid can roam vs not roam
 * shouldn't read to them student all the time--switch it up
 * customization should be on one page
 * Program called Read About--it allows you to turn on and off sound
 * Keep track of individual kids progression in the game
 * Have the objective next to the curriculum standard
 * Control their game play if they play the game at home
 * A check goes by the individual's name when they master an objective
 * Base it on the national standards
 * Students could send the teachers a message for help, etc.
 * Students could receive sand dollars based on writing in their notebooks

=Brainstorming within-game assessments=
 * Act of completing a task is one type of assessments
 * Let each quest have one objective at the beginning; as the game continues have multiple objectives
 * Flag posting is not allowed if the students have not mastered the content
 * You have to answer two questions before you can go to the next level.